The Last of Us Level Design Study

Hello. My name is Kaleb Nekumanesh. I am a passionate game designer with a focus on level design.

When The Last of Us Part II released its gameplay trailer, I thought it would be an interesting time to study, learn, and put into practice the great level design techniques that Naughty Dog has created. I decided to take 10 days (aside from my day job, of course) to study a level of The Last of Us Part I, consider the new vertical type gameplay of Part II, and design a level that could exist in The Last of Us’ universe. This was just an experiment to see where my study would…