Halo Level Design Personal Project
Hello. My name is Kaleb Nekumanesh. I am a passionate game designer with a focus on level design.
I am a very passionate player of the Halo franchise, on board ever since I got my first Xbox around the time Halo 2 came out. Since then I have enjoyed playing and analyzing the games as well as developing levels in the Forge Editor. Recently, with the Halo Forge PC Editor released with Halo 5, I was excited to develop levels within the Halo Engine with an interesting PC interface. You can see those levels I developed below:
Multi Player:
Single Player:
However, since I have been developing a lot in Unreal, I wanted to develop a campaign level that was focused on a specific idea I had in mind. To add to the challenge, I had only about 7 days to create this experience.